Laying the foundations

Charger interactions

We analysed various inputs from User Research, EV Safaris, and Mystery Motorist initiatives, providing us with a list of initiatives to enhance the user experience.

I set out initial activities focused on defining the core elements of the user experience:

I led workshops and playbacks to agree on the definition of the charging stations and their statuses from an end-user perspective, with more than 60 stakeholders.

charging terms definition charts and tables
Definition of objects used in the experience, Colour codes for status lights

Together with a Product Manager, I supervised a squad to solve first-time charge issues on the most problematic chargers, after which we published design recommendations backed by user testing.

My team agreed with the system engineering team on the processes to push design changes (similarly to app publishing process).

guidelines and process chart
Design guidelines, Change process chart

This enabled my team to align with all stakeholders in readiness to implement the necessary changes effectively.

On-site design

EV charging goes beyond plugging in the EV – the user experience starts at the charging station. Factors such as locating a free charging bay and dealing with light glare on charger screens directly affect how drivers interact with the service.

screen glare tests

Using 3D models of our future charging stations, our research also found that drivers can only process a limited amount of information while approaching the charging station. Therefore, we must carefully choose both static and dynamic signage to ensure clarity and avoid overwhelming drivers.

Modelling future solutions to test using 3D immersion

Next: The impact challenge